top of page

Zbrush | Recent personal project

Substance, before additional clean up.
Press Play

Topology + Normal bake

Final Render

Project showing ability to match any art style. Concept art on the right by Satoshi Matsuro,



Forbidden Chest | Design process

Playing in Unity URP | Mobile game concept showing, model, rig, keyframing, FX, shader graph, Substance Painter, and Unity animation set up including attached audio files.
Press Play

Substance Painter | Topology

Custom rigging | Animation | Topology
Press Play

Key It. Animation examples from multiple game projects.
Press Play

Hanging with Friends gang

Teaching life drawing and concept art at SMU.

Entire real-time world | Block outs | Models Texture | Shaders | Substance Painter/Designer | Unity URP | WF

Entire real-time world | Blockouts | Models | Texture | Shaders | Unity URP | WF

Entire real-time world | Blockouts | Models | Texture | Shaders | Substance Painter/Designer | Unity URP | WF

3d Model | Texture | Substance| WF

PBR | + PolyCount | WF
Press Play

3d Model | Texture | Substance | WF

3d Model | Texture | Substance | WF

White boxing | WF

3d Model | Texture | Substance | WF

3d Model | Texture | Substance | WF

Entire real-time world | Blockouts | Models | Unity URP PC | WF
Press Play
bottom of page