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WinterFury WWII
Quest release 2025 |
PicoNeo 3 & 4 |
Vive
Oculus Rift
Immerse yourself in the boots of a Sherman tank in World War II.
Formidable foes with cover across the countryside and through war-torn cityscapes. Witness the wake of the devastation left by the M-4’s arsenal with satisfyingly destructible environments. Encounter colossal bosses including Tiger Tanks, attack planes and even coastal destroyer ships and triumph over each mounting threat the German forces deploy.
Saddle up in a World War II-era experimental M-4 Sherman tank and take the fight to the Axis. The brand-new first-person Tank Commander mode allows players to experience tank combat from the inside of the M-4 cockpit. Fend off both enemy armor and infantry while peeking out of the hatch to monitor threats coming from all sides. Clash with the Third Reich with devastating cannon shells and .50 caliber machinegun fire.
Formidable foes with cover across the countryside and through war-torn cityscapes. Witness the wake of the devastation left by the M-4’s arsenal with satisfyingly destructible environments. Encounter colossal bosses including Tiger Tanks, attack planes and even coastal destroyer ships and triumph over each mounting threat the German forces deploy.
Saddle up in a World War II-era experimental M-4 Sherman tank and take the fight to the Axis. The brand-new first-person Tank Commander mode allows players to experience tank combat from the inside of the M-4 cockpit. Fend off both enemy armor and infantry while peeking out of the hatch to monitor threats coming from all sides. Clash with the Third Reich with devastating cannon shells and .50 caliber machinegun fire.

Entire Game Design | Sr. Producer | Manged Core Art team and technical art pipelines | UI/UX
3ds Max ,Maya, Zbrush, Photoshop, Substance Suite, Headus UV, World Machine, Gaea, Unity, XNormal, Quixel tools, Custom Unity tools

Our initial emphasis was on achieving a 90 FPS (frames per second) rate for VR. High framerates significantly enhance the quality of VR experiences, especially for gameplay. We're continuously enhancing visuals for upcoming builds, and several of the screenshots below exhibit these visual updates. The outcome: an immersive experience driving a tank into a WWII battle! All the work presented below is individual unless otherwise specified.

UI | UX
The above are examples of the UI/UX process for the player's results. First drawing the layouts on paper and thinking about what game features are needed representing time, accuracy, score, and a 4-star general ranking system. The image on the right is a UV layout.

UI | UX Unity
Inside engine HMD.

World Creation
All game design, level layouts, and assets. Terrain created in World Machine and Gaea.
Technical pipelines: Profiling, render doc, rigging, animation, shader work.
Technical pipelines: Profiling, render doc, rigging, animation, shader work.

Wire Frame
Level and prop layouts.

FPS Hands
Our initial emphasis was on achieving a 90 FPS (frames per second) rate for VR. High framerates significantly enhance the quality of VR experiences, especially for gameplay. We're continuously enhancing visuals for upcoming builds, and several of the screenshots below exhibit these visual updates. The outcome: an immersive experience driving a tank into a WWII battle! All the work presented below is individual unless otherwise specified.

Enviroment
Highly optimzed run 90 FPS pers eye. Rendering an envire enviroment in both eyes requires a a lot of performance optimization.

Unity Texel
Unity UV and light bake window.
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