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Senior Outsourcing Manager

Part of global outsourcing initiatives supporting game development across art and full software disciplines, including engineering, FX, animation, and audio. Managed outsourcing lifecycle —RFPs, vendor selection, contract negotiation, budget planning, and partner management—ensuring high-quality, on-time delivery.

Managed budgets across multiple vendors and production phases, forecasting costs, tracking spend, and allocating resources where needed. Partnered with legal and production leadership to define scopes of work, milestones, and deliverables aligned with project timelines and financial goals.

Built and implemented art test pipelines to evaluate vendor capabilities, setting benchmarks for quality, matching style, and technical execution. Monthly art reviews and cross-functional feedback with art, engineering, FX, animation, and sound teams to ensure outsourced work met creative and technical expectations.

Created and maintained technical art and production guidelines, including asset specs, naming conventions, engine integration requirements, and performance standards to ensure consistency across teams.

Worked closely with internal art, design, engineering, and production teams to translate creative direction into clear deliverables for external partners, improving communication and iteration speed.

Improved outsourcing workflows, maintained quality standards, addressed production risks, and balanced timelines and budgets to support delivery of AA and AAA titles.

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